![]() You then have to stay on their tail until you've proven yourself worthy. Once you've done so, you're thrown into one checkpoint race after another, challenging various hookmen and winning their cars as you defeat them. You start out on the streets of Los Angeles, but you'll eventually move on to Paris and Tokyo. The large cities are extremely cruise-worthy, and it's obvious that a lot of work went into putting the environments together, but you'll want to cruise in the game's arcade mode, as you're almost constantly harassed by annoying radio chatter when cruising around in the game's career mode. Thankfully, the rest of the game's modes are a little quieter, though you can only access cars, races, and cities that you've opened up in the career mode. The arcade mode lets you cruise aimlessly, race a number of laps on a variety of predetermined circuits, replay any of the checkpoint races you've completed in the career mode, and enter eight-player battle races, which let you play in either a standard sort of capture the flag game or a bomb-oriented variant called detonate, where players race to pick up a detonator and drive it to a scoring spot on the map to earn points. The game also has a race editor mode that allows you to place your own checkpoints and configure your own races. These custom races can then be saved and taken online. This is a nice addition, but it would have been nicer if you had been able to truly place your checkpoints anywhere on the map. Instead, you're limited to specific points. The game's online support features a good number of options, but it's a little sparse in spots. Just about anything you can do in the game's arcade mode is available here, though instead of being limited to playing against the game's AI or a second player, you can play against a total of seven other human opponents. The increased number of cars definitely makes modes like capture the flag and detonate much more meaningful. The game also has a number of power-ups that come into play here, such as the ability to inflict reverse steering, slippery handling, and other nasty effects on your opponents. ![]() In optimal conditions, the online play is just as smooth as its offline counterpart, but you have to keep an eye on the servers you're connecting to, since the game lags noticeably at slower connection speeds. The front-end options that tie the online game together are a little lacking. A ranking system would have helped make individual races more meaningful, and some sort of wagering system would have helped raise the stakes. The game also locks your car choices once a race or series of races has begun online, which means you'll have to quit and find a new game to change cars.
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