epic? Like you're in your own movie kind of way.) And the fact that you don't have to follow each tribe's core atmosphere really does heighten the difficulty spike a wee bit. (Trust me on this one, I put the main title theme of the game on one of my train trips. The music is lovely, it's score is definitely some to take with you on the go when you're on long road trips. The stress of getting the people with the right skills to the job and keeping them safe is not too overbearing, but it can get you sometimes. I love the relationships they can build or destroy all on their own and the weather mechanic was indeed handy. The fact that you can design or edit some character models is fantastic in itself. What I seriously loved about this game was that it had a bunch of quirks and cuteness to it. (I literally forgot who it was.) But let's get down to it. Make sure that they have the correct structure after uncompressing them.įirst create a mod with a basic manifest.Ok, so it's been a long time coming, and the developers for this game have thusly been moved to other projects after being acquired by Ok, so it's been a long time coming, and the developers for this game have thusly been moved to other projects after being acquired by someone. The current version does not support reading templates from compressed mods. smod, you will need to uncompress them in order for the game to be able to read the templates. If you download building templates mods as. The Mods menu includes an easy way to redistribute a pack of building templates as a mod. Instructions for uploading building templates as a mod: smod file / plain folder by hand with the new version for that mod. Refer to this section of the guide for more information.įor updating local mods, you need to replace the entire. If you plan to upload your mod to the Steam workshop, you shouldn't package it, the upload button will take care of that (also you'll need to generate a Steam file ID for your mod first). Then, upload it to the place of your choice. The manifest might become invalid because the inner path doesn't match. Test it again with the smod file only, to check that it is being loaded fine.ĭon't rename the zip/smod file after compressing your mod folder. That way it'll be faster to install for players. zip (you will get a warning from Windows when changing the extension, just click Yes). While being in the mods folder, select your mod folder, right-click it and zip it. Instructions for uploading mods manually:Īfter you finish making your mod, it's time to package it for easier sharing. Then restart the game.īear in mind that savefiles that were made with that mod active will throw errors if you try to load them after uninstalling it (same if you disable the mod instead of deleting it). With the game closed, navigate to that directory and delete the corresponding mod's folder or. If you manually downloaded a mod from an external site, you'll have it placed inside your mods folder. Instructions for uninstalling mods manually: Copy and paste the files on the outer directory to solve this problem. Make sure that if you uncompress a mod, it doesn't create an inner folder with the same name, otherwise the game won't be able to load the mod properly. Delete the plain folder to solve this problem. smod, and Steam updates the game, you might get errors, and you will not see the new content. This is especially important for the stonehearth mod, if you have it both as plain folder and as. smod, but still having the plain folder, you will get a conflict, since the game will load the plain folder, which doesn't contain the latest version of the mod. If you have both for the same mod, it will prefer reading the plain folder. The game can read mods in ".smod" format or in plain folders. If the mod was provided with an extension other than ".smod" (such as ".zip, or ".rar") you will need to uncompress it. If it isn't, go to the Mods menu from the main menu, and make sure the mod is checked in the "Local Mods" list. Once you have placed the mod inside this folder, then all you need to do is start the game, and the mod should be active. If you have installed it via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\mods.If you installed the game with the Humble Bundle installer, this will normally be at C:\Program Files (x86)\Stonehearth\mods.Download this file and place it into the "mods" folder of your Stonehearth installation: This is a compressed file that contains everything the mod needs to function. When you manually download a new mod, it is usually in the form of a ".smod" file. Instructions for installing mods manually: Steam Workshop mods are automatically updated, and require extra steps for uploading, so they have their own page in this guide. We call "local" mods to any mods that have to be installed and updated manually by the players.
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